说明

支持IE 9+、Firefox、Chrome、Safari、Opera以及Mobile Chrome(Android 2.2+)、Mobile Safari(iOS 5+)

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });

function preload() {
    game.load.image('arrow', 'assets/sprites/arrow.png');
}

var sprite;

function create() {

    game.physics.startSystem(Phaser.Physics.ARCADE);

    game.stage.backgroundColor = '#0072bc';

    sprite = game.add.sprite(400, 300, 'arrow');
    sprite.anchor.setTo(0.5, 0.5);

}

function update() {

    //  This will update the sprite.rotation so that it points to the currently active pointer
    //  On a Desktop that is the mouse, on mobile the most recent finger press.
    sprite.rotation = game.physics.arcade.angleToPointer(sprite);

}

function render() {

    game.debug.spriteInfo(sprite, 32, 32);

}

下载

所有的demo源码都可以访问github项目主页下载

下载所有demo

在线代码编辑

使用这个在线代码编辑器可以不用下载和安装任何东西就可以看到运行效果

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